Lift up love Sara (through the banks in shop) to 50 (preferably all the dialogues to do with it "+" from the beginning, it would be cheaper), go to the lake, get Mom Sara Rak-after 4 lvla Val at any time (via Julia, " ask about.")Īfter the third floor to go to the store, and take and perform tasks on monsters (immediately, otherwise there will be problems with the stones) Val-conversation on the street after exit from dungeon. I am not intending to imply that Rosa is inferior I am just writing as best as I can to be logically consistent. So, being Rosa makes you vulnerable to The Book's content. There are two bad ends for Rosa in that plotline, but the reason for it is that The Book affects women who read it, or hear what is written in it. The other is a bad end for Rosa during The Book. (The artist I had commissioned for that piece ended up only drawing Dan's version, then disappeared without saying anything in a long time) There are currently two instances of a specific difference between Rosa and Dan for endings one, the bimbos gone wild plotline, is just because I don't have art for Rosa yet, and thus can't have her involved in that plotline. Unfortunately, while the game is in development, the walkthrough is a lot more mandatory than it will be once complete just because there are so many dead ends you can reach. It is what it is, stop expecting it to be something else and stop trying to make it into something else.The way I am building the game, my goal is to have it be that you could do countless blind playthroughs and end up with vastly different things happening along the way, and coming away with unique experiences. And stop expecting it to conform to your irrational expectations, no software will and unless you learn to adapt to different languages, libraries and paradigms than you'll constantly have a bad time with game development. In terms of ease of use balanced with expandability and popularity (which sounds unimportant, but unless you're self-sufficient then you need people to help you solve problems) you're not going to find many (or any, really) better options than Unity or Godot. Keep switching engines to find the shortest, I guess, but like I said before that's a completely arbitrary thing to be judging an engine on. If you're afraid of typing a few lines of code. It's flexible, succinct and it honestly shouldn't get much "easier" than that. Move_and_slide(velocity.normalized() * SPEED) The entire movement in script in Godot looks something like this.įloat(Input.is_action_pressed("right")) - float(Input.is_action_pressed("left")),įloat(Input.is_action_pressed("down")) - float(Input.is_action_pressed("up")) That's a completely arbitrary thing to judge an engine on and a very odd thing for a "veteran programmer" to say. The community I'm sure is growing as well, it wouldn't be a terrible choice.Īnd? That's a simple action, if you're judging how easy it is to script an engine based on how short the program is. If you want to move to another engine later then that's another issue, but if you're just learning then I think Unity is the place to be. The install size really shouldn't be an issue, it's 2018 and storage is cheap. The amount of information about Unity on the web is shocking, you can google more or less any problem you're having and the Unity forums are huge and very active. Now honestly I'd stick with Unity if you're just starting out. Switching engines won't get you over the frustration hump, you just have to grit your teeth and get to work. Every day you'll learn something new, lights will come on in your brain and eventually you'll get over the frustration hump and things will start to make sense to you. Keep trying, keep working at it every day. They get frustrated and nothing seems to make any sense, but it just takes time for your mind to work through this stuff. It sucks for everyone when they're first starting. Even C# in Unity is easy, C# is a very nice language to work in and I know plenty of people who have gone from 0 programming knowledge to developing games in Unity with C#. Godot's scripting language is not difficult, it's one of the easiest things I can think of to work in and switching engines to look for an easier one is going to be an exercise in frustration. Bite the bullet and learn how to program or you will never make any progress. I don't want to sound mean but if you're having trouble with Godot's scripting language then you aren't going to have a fun time with any engine. Godot engine has a neat editor but its scripting language is too difficult
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